Files
brachnha-insight/_bmad/bmm/workflows/3-solutioning/create-architecture/data/domain-complexity.csv
Max e9e6fadb1d fix: ChatBubble crash and DeepSeek API compatibility
- Fix ChatBubble to handle non-string content with String() wrapper
- Fix API route to use generateText for non-streaming requests
- Add @ai-sdk/openai-compatible for non-OpenAI providers (DeepSeek, etc.)
- Use Chat Completions API instead of Responses API for compatible providers
- Update ChatBubble tests and fix component exports to kebab-case
- Remove stale PascalCase ChatBubble.tsx file
2026-01-26 16:55:05 +07:00

1.5 KiB

1domainsignalscomplexity_levelsuggested_workflowweb_searches
2e_commerceshopping,cart,checkout,payment,products,storemediumstandardecommerce architecture patterns, payment processing, inventory management
3fintechbanking,payment,trading,finance,money,investmenthighenhancedfinancial security, PCI compliance, trading algorithms, fraud detection
4healthcaremedical,diagnostic,clinical,patient,hospital,healthhighenhancedHIPAA compliance, medical data security, FDA regulations, health tech
5socialsocial network,community,users,friends,posts,sharinghighadvancedsocial graph algorithms, feed ranking, notification systems, privacy
6educationlearning,course,student,teacher,training,academicmediumstandardLMS architecture, progress tracking, assessment systems, video streaming
7productivityproductivity,workflow,tasks,management,business,toolsmediumstandardcollaboration patterns, real-time editing, notification systems, integration
8mediacontent,media,video,audio,streaming,broadcasthighadvancedCDN architecture, video encoding, streaming protocols, content delivery
9iotIoT,sensors,devices,embedded,smart,connectedhighadvanceddevice communication, real-time data processing, edge computing, security
10governmentgovernment,civic,public,admin,policy,regulationhighenhancedaccessibility standards, security clearance, data privacy, audit trails
11gaminggame,gaming,multiplayer,real-time,interactive,entertainmenthighadvancedreal-time multiplayer, game engine architecture, matchmaking, leaderboards